文章詳目資料

Journal of Computers EIMEDLINEScopus

  • 加入收藏
  • 下載文章
篇名 Using A Motion-controlled Game to Teach Four Elementary School Children with Intellectual Disabilities to Improve Purchasing Skills
卷期 30:5
作者 Yu-Ling ChiuWun-Guei WuYa-Fei KangYa-Shu KangYao-Jen Chang
頁次 227-236
關鍵字 Kinectintellectual disabilitypurchasing skillsvideo gameEIMEDLINEScopus
出刊日期 201910
DOI 10.3966/199115992019103005018

中文摘要

英文摘要

Individuals with intellectual disabilities (ID) may have difficulties in performing daily living tasks. Among other daily living tasks, independent purchasing skills are an essential life skill for people with ID. Four children in a special education class participated in the experiment. We employed the Kinect sensor to gamify purchasing skills. Specifically, a multiple baseline design was adopted to demonstrate the relation between game-based intervention and making purchases independently. Data showed that the percentage of correct task steps increased among all four participants. Social validity results showed the parents considered the video game was very useful and it had helped their children learn the purchasing skills effectively. Although the game is a highly accepted training tool for school-use, it currently remains error-prone. A more technically robust system will likely result in higher participant motivation and task performance.

本卷期文章目次

相關文獻