篇名 | 線上遊戲與數位世界的實在與價值 |
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卷期 | 108 |
並列篇名 | The Reality and Value of Virtual Experience in Online Games |
作者 | 鄭凱元 |
頁次 | 041-050 |
關鍵字 | 虛擬經驗 、 價值 、 數位世界 、 數位哲學 、 線上遊戲 、 Digital philosophy 、 Online game 、 Value 、 Virtual experience 、 Virtual reality 、 Scopus 、 TSSCI |
出刊日期 | 201107 |
我們從線上遊戲所獲得的種種經驗,對比於我們從物理世界裡所獲得的種種經驗,是否有本質上的不同?前者的實在與價值,是否比後者必然地低與次等?此問題不僅是許多衛道人士關心的焦點,也困惑著廣大的玩家。本文試著從哲學的角度,為此問題的解決提出學理上論述的架構與初步的回應。
The aim of this paper is to address the following questions: Is the experience which we obtain from online games or cyberspace ontologically inferior to that which we obtain from interacting with the physical world? Answering this question requires illumination of the reality and value in relation to digital experience which we acquire from the so-called “virtual reality.” Some philosophical considerations are provided to support the view of that there is no fundamental difference between the digital and physical worlds in terms of reality and value.