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臺灣醫學

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篇名 互動式電動遊戲滿意度與可行性之中文版問卷評估
卷期 17:3
並列篇名 Reliability and Validity of Chinese Version of Interactive Video Games Questionnaire on Satisfaction and Feasibility
作者 呂佩真簡國龍陳思遠季瑋珠
頁次 246-252
關鍵字 互動式電動遊戲滿意度可行性信度效度interactive video gamessatisfactionfeasibilityreliabilityvalidityTSCI
出刊日期 201305

中文摘要

本研究的目的主要在編製一份中文版互動式電動遊戲滿意度與可行性問卷,並進行其效度與信度之研究。蒐集運動相關之文獻資料作為編製問卷題目的重要參考,將文獻中可用之原英文版之題目翻譯為中文版,經由2 名專家評估修正題目。此研究找10 名不同專業之專家進行專家效度。以34 位成人為研究對象,問卷以自填方式進行施測,先完成第一次中文版互動式電動遊戲滿意度問卷,間隔3 天後再完成第二次問卷填答。本問卷進行專家效度後共有13 題,內容效度指數(content validity ratio, CVR)介於0至1,內部一致性之Cronbach's alpha 為0.91,再測信度部分每題的組內相關係數(intraclass correlationcoefficients, ICC)介於0.81 至0.93 之間。總結而言,本研究顯示中文版互動式電動遊戲滿意度與可行性問卷的信度及效度良好,適用於中文語系之族群,可提供臨床上研究互動式電動遊戲滿意度與可行性之測量的工具。

英文摘要

This study developed a Chinese version of an interactive video games satisfaction and feasibilityquestionnaire with reliability and validity tests. We collected items from related literature to prepare thequestionnaire. The questionnaire was translated into Chinese from English from items available in the literature.The wording and meaning were modified based on the recommendations of two experts. A total of 10 differentsubject matter experts were invited for validity. We sampled 34 adults for the test-retest reliability of thequestionnaire. The participants completed the questionnaire independently. Participants first filled out theChinese version of the questionnaire for interactive video games satisfaction and feasibility. Then, three dayslater, the participants completed the questionnaire again. After subject matter expert validity, this questionnaireextracted 13 items. The content validity ratio (CVR) was between 0 and 1, and Cronbach's alpha was 0.91. Theintraclass correlation coefficients(ICCs) ranged from 0.81 to 0.93. In conclusion, the Chinese Version of thequestionnaire was a reliable and valid instrument to evaluate satisfaction and feasibility of interactive videogames.

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