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臺中教育大學學報. 教育類

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篇名 虛擬實境體感互動遊戲對腦性麻痺幼童數數教學之行動研究
卷期 26:2
並列篇名 Gesture-based Learning with Virtual Reality on Teaching Counting Ability for Children with Cerebral Palsy: An Action Research
作者 李淑玲
頁次 025-049
關鍵字 腦性麻痺幼童虛擬實境體感互動遊戲數數能力children with cerebral palsygesture-based learning with virtual realitycounting
出刊日期 201212

中文摘要

本研究旨在爲腦性麻痺兒童設計之數概念學習開發一套虛擬實境體感互動遊戲,並 探討實施成效。教學的內容爲1〜10的數概念。研究參與者包括一位五歲腦性麻痺幼童、 兩位學前教師、兩位電腦工程師、物理治療師、職能治療師與研究者。本研究採行動研 究,研究過程探討腦性麻痺兒童在虛擬實境體感互動遊戲方案中的經驗與影響。研究結果 發現:一、在虛擬實境體感互動遊戲方案中,腦性麻痺幼兒對於數數、獨立程度、自我 決策、問題解決及肢體行動力之展現。二、研究者在行動研究過程中,透過研究團隊之討 論,並在課程遭遇之困境中發展出因應方式,包括軟體研發的調整、視訊調整、擺位與移 位調整、輔具調整、遊戲式對話教學、多元方式體感互動等,且經由省思、修正,在行動 中對研究參與者與研究者自身反思與限制有更多的覺察。三、對未來GBLVR之設計、實 施、研究提出可行的策略與建議。

英文摘要

The purposes of this study were to develop a software of Gesture-based Learning with Virtual Reality (GBLVR) for children with cerebral palsy (CP) and explore during math course, how children learned numbers (1-10) counting through GBLVR. Participants included one children with CP (was 5 years old preschool child), two preschool teachers, two computer program engineers, OT, PT and researcher. An action research was employed. Research findings of this study include (1) during the GBLVR process, the results also illustrated that the participant improve abilities on counting (1-10), independent, mobility, and also self decision making; (2) the researcher encountered several difficult situation, which included: the difficulty of mobility to right position by themselves, the difficulty of awareness the full-body control with the image on the screen, and repeated wave hand of the same position. To solve the GBLVR difficult situations, the researcher proposed feasible strategies through the reflection and the revision with the co-researcher, and has been aware of the researcher’s unique characteristic and the limits in the GBLVR practice. (3) Suggestions on future a GBLVR design and research aim were proposed to provide reference for teachers and future studies.

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