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藝術學報

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篇名 Crossing Boundaries:from"Convergence of Art and Technology" to "Interdisciplinary Creations in Digital Art"
卷期 92
並列篇名 跨越疆域界線:從「藝術與科技的邂逅」到「數位藝術的跨領域創作」
作者 林昭宇林敏智吳可文
頁次 001-032
關鍵字 跨領域創作數位藝術修正型德菲法Interdisciplinary CreationsDigital ArtModified Delphi MethodTHCI
出刊日期 201304

中文摘要

過去科技應用存在於藝術創作的形式與思維之主客體關係,然而在數位科技所建構的世界中, 藝術與科技的邂逅存在著曖昧模糊的複雜關係,因此本文檢視從藝術與科技的結合到數位藝術實踐 的跨界合作、美感特質與發展趨勢。透過文獻探討歸納出藝術與科技之間的相互關係,以及數位藝 術的跨域創作,分成兩個面向:(一)科技面向與藝術發展的歷史脈絡;(二)跨科目學門加強數位 科技與藝術實踐的新興對話與合作模式。研究方法運用修正型德菲法(結合質與量的研究方法),以 藝術領域的專家為對象,進行定量統計分析與群體決策的預測評估。研究發現,結合藝術主體與科 技應用的重要性,是處於彼此相互體現與存在的共生關係。另外,數位藝術跨域創作與實踐的發展 趨勢,可能走向生物性身體、遊戲性結構、觀者互動參與,突顯整合集體智慧的多元藝術樣貌及語囊。

英文摘要

In the past, the application of technology in forms of artistic creations places emphasis on subjective (i.e. art) and objective realities (i.e. technology) in the mainstream art world. However, the boundary between art and technology has become blurry and complex since the art world is now rapidly influenced by digital technology. This research examines "the convergence of art and technology" and "interdisciplinary creations in Digital Art" in terms of interdisciplinary collaborations, aesthetic characteristics, and possible future trends. The literature review addresses two key issues: 1) imp acts of technology on the development of art in historical context; 2) crossing disciplines facilitates an emerging dialog and an interdisciplinary collaboration between digital technology and artistic practices. This study applied a modified Delphi method investigation by combining both qualitative and quantitative methods for statistical analysis and forecast through experts' views and perspectives. Moreover, findings indicate that the importance of the subject of art and the application of technology relies on a symbiotic relationship between embodiment and existence. The possible future trends for interdisciplinary creations and practices in Digital Art bring the integration of the collective wisdom to manifest multiple art forms and languages in contemporary arts field, including the perspectives of biological body, game-like structures, and audience interactive participation.

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