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篇名 《O_O》動畫創作論述
卷期 6
並列篇名 “O_O” An Animation Creation
作者 李季軒王年燦
頁次 004-020
關鍵字 科幻電影賽柏龐克2D 動畫Science-Fiction MovieCyberpunk2D Animation
出刊日期 201307

中文摘要

臺灣社會逐漸進入後現代社會生活情境,許多人對社會的認識是依靠網路及電視等媒體來接 收新知,網際網路普遍之後,更依賴網路與外界互動而在現實生活中與世隔絕。本作品《O_O》 期望提供社會科技文明發展的警示寓言,以及提供對於人類社會和未來處境的關懷。反映臺灣年 輕人生活在媒體發達的環境下,面對大量的虛擬影像、網路互動關係,以及真假莫辨的電視節目 而逐漸失去生活的現實感的狀態。 本作品以結合真人實拍與2D 動畫的形式,讓2D 動畫角色與真人演員在影片中進行互動。參 考具有賽柏龐克精神的科幻電影類型,反思科技如何影響臺灣人生活,闡述主角沉迷於虛擬世界 而長期居住在電車之中,從逃避現實逐漸轉變為分不清楚現實與虛擬,最後自己也成為虛擬的動 畫角色。

英文摘要

With Taiwanese society gradually entering into post-modern social life situations, more and more people are becoming dependent on the Internet and TV media for the absorption of new knowledge. The wide use of the Internet has increasingly shaped a community that totally relies on the Internet for its interaction with outside world, breaking itself off the real world and becoming isolated. By referring to science-fiction movies, this work - "O_O"explores how technology will affect the lives of the Taiwanese people, further to serve as a cautioning fable for the development of the technology and social civilization, and show artist’s care for the future of human society. This work combines real people and 2D animation, having the 2D-animation characters interact with real actors in the films, in a bid to reflect Taiwanese youth’s gradual loss of their sense of reality amid massive virtual images, cyber interactions and near-real TV programs. The lead role in the film indulges himself in a virtual world and lives on a tram for a long time, going from escaping from reality to becoming confused between reality and virtuality and turning into a virtual animated character in the end.

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