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藝術學報

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篇名 以辨識係數評估美式動畫電影中的怪獸形態
卷期 97=11:2
並列篇名 An Estimation on Recognition Coefficient of Monster Pattern in American Animated Films
作者 林大偉
頁次 135-160
關鍵字 形態分析怪獸形態辨識係數Monster patternMoiphological analysisRecognition coefficientTHCI
出刊日期 201510

中文摘要

本研究以8本美式動畫電影設定集為基礎,共擷取316個怪獸角色設計原稿,視為自變數, 並雇用40位年齡介於20〜22歲的大學生為受測者,並依據所學分成「視覺專業」組和「非視覺 專業」組,進行怪獸形態辨識之認知實驗。40位受測者均以指導語告知:「請儘可能地以直覺判 斷螢幕中所呈現的角色形態是否為怪獸(或monster) ?」每一個角色形態的辨識結果和反應時 間,分別被視為2項依變數,並換算成「辨識係數」。結果顯示:(1)二群组受測者之間存在顯 著認知差異,但有顯著高度相關;(2)「增數」和「易位」是相對容易被認同的怪獸形態創造手 段;(3)「比例」分別地在「特徵成份」和「整體組態」面向加強怪獸形態創造手段之效果,因 此「比例」適合被視為一項潛力變數而繼續深究。

英文摘要

This study is based on 8 American animated film concept-arts books. 316 character designs of monsters are taken as the independent variable. Then the “monster recognition test” was performed on ‘‘visual profession” group and ‘‘other profession” group consisted of 40 university students between 20 to 22 years of age. All 40 subjects were asked to 4tPlease instantly determine whether or not the character projected on the screen is a monster.” The identification result and reaction time are regarded as separate dependent variables, and were converted into the “recognition coefficient.” The results show: ( 1) There are significant differences between two groups of subjects, but also with significant high coiTelation; (2 ) “Increase” and “offset” are relatively easy to be recognized to create monster patterns; ( 3 ) “Proportion” enhances the effects of creation for monster pattern in two approaches of “feature/component” and ''global configuration" respectively, therefore is suitable to be consider as potential variable for the follow-up study.

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