篇名 | 公共議題之遊戲框架初探:以核四議題為例 |
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卷期 | 72 |
並列篇名 | Game-Framing the Issue: A Study of Media Coverage of Nuclear Power Plant Four Controversy |
作者 | 陳憶寧 |
頁次 | 085-117 |
關鍵字 | 公共議題 、 核四 、 新聞框架 、 遊戲框架 、 標記事件 、 public issue 、 the Nuclear Power Plant Four controversy 、 news frame 、 game-framed news 、 benchmark event 、 Scopus 、 TSSCI |
出刊日期 | 200207 |
本研究探討民進黨執政後十個月内的核四新聞框架,檢視其遊 戲框架與議題發展過程的關係。内容分析五家報紙中與核四相關之 報導後,主要發現為:遊戲框架比例和議題發展中的事件性質有 關,即議題發展過程中出現的標記事件可能產生輸方與赢方時,遊 戲框架比例較高。當記者成為主要發言者時,遊戲框架詮釋公共議 題的比例較高。雖然框架性質和議題發展中的事件性質有關,但當 標記事件過後一段時間,遊戲框架的比例回復到常數。
While scholars in political communication have argued that the strategy frame was dominant in election news, this study attempts to examine the game-oriented news frame in the news coverage on a controversial public issue, the Nuclear Power Plant Four. After 2,488 news reports in five newspapers were content analyzed, this paper demonstrates the proportions of game-framed news are related to the nature of benchmark events during the process of the issue development. As the event implies winners and losers, the percentage of game-framed news hereafter within one week is higher. Furthermore, it is evidenced that news analysis contains more game-framed coverage than the straight news. Although the percentage of game-framed news is related to the nature of the benchmark event, the proportions of game-framed news were close to constant after one week past the event.