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藝術研究學報

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篇名 視覺變形手法之動畫創作研究―以《3×7=28》為例
卷期 9:2
並列篇名 The Study of Visual Metamorphosis-Using an Animation Titled “3×7=28” as an Example
作者 陳啟龍李香蓮
頁次 099-129
關鍵字 視覺變形轉場2D 動畫MetamorphosisTransition2D Animation
出刊日期 201610
DOI 10.3966/207035892016100902004

中文摘要

2D 動畫作品常可以發現變形之表現手法,學術研究較少關注於變形過程的分 析,因此本研究探討2D 動畫創作之變形是如何進行?畫面的轉換運用之變形技巧、 方法和脈絡的演變,進而整理歸納出一套可參考之規則。
本研究探討早期傳統手繪動畫之「自變」與「變形帶入轉場」手法。根據個案之變形手法,運用於《3×7=28》之動畫創作,發現動畫變形過程可以用昆蟲的蛻變行為「完全變態」與「不完全變態」做詮釋,且變形過程中使用「補間」手法,可預期變形效果。動畫的視覺變形具多樣化,只要善用變形之元素在空間上視角的改變、以及物體的變形,可提升動畫之視覺豐富度。

英文摘要

From 2D animations, we know that various types of visual metamorphosis exist. However, this has seldom been studied in scholarly research; therefore, we investigated various cases to determine the required skills for performing 2D-animation metamorphosis. Furthermore, we summarized the metamorphosis techniques, methods, and development processes.
We analyzed six 2D-animation short films that demonstrate the metamorphosis technique and investigated the cases from two perspectives: “self-metamorphosis” and “transition through metamorphosis.” From these analysis, we used the rules to create a 2D-animation, titled “3×7=28.” We found metamorphosis in 2D animation can be interpreted "complete metamorphosis" and "incomplete metamorphosis" of transformation of insects. We can predict the effects by using the skill “in between”.

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