篇名 | 視覺變形手法之動畫創作研究―以《3×7=28》為例 |
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卷期 | 9:2 |
並列篇名 | The Study of Visual Metamorphosis-Using an Animation Titled “3×7=28” as an Example |
作者 | 陳啟龍 、 李香蓮 |
頁次 | 099-129 |
關鍵字 | 視覺變形 、 轉場 、 2D 動畫 、 Metamorphosis 、 Transition 、 2D Animation |
出刊日期 | 201610 |
DOI | 10.3966/207035892016100902004 |
2D 動畫作品常可以發現變形之表現手法,學術研究較少關注於變形過程的分 析,因此本研究探討2D 動畫創作之變形是如何進行?畫面的轉換運用之變形技巧、 方法和脈絡的演變,進而整理歸納出一套可參考之規則。
本研究探討早期傳統手繪動畫之「自變」與「變形帶入轉場」手法。根據個案之變形手法,運用於《3×7=28》之動畫創作,發現動畫變形過程可以用昆蟲的蛻變行為「完全變態」與「不完全變態」做詮釋,且變形過程中使用「補間」手法,可預期變形效果。動畫的視覺變形具多樣化,只要善用變形之元素在空間上視角的改變、以及物體的變形,可提升動畫之視覺豐富度。
From 2D animations, we know that various types of visual metamorphosis exist. However, this has seldom been studied in scholarly research; therefore, we investigated various cases to determine the required skills for performing 2D-animation metamorphosis. Furthermore, we summarized the metamorphosis techniques, methods, and development processes.
We analyzed six 2D-animation short films that demonstrate the metamorphosis technique and investigated the cases from two perspectives: “self-metamorphosis” and “transition through metamorphosis.” From these analysis, we used the rules to create a 2D-animation, titled “3×7=28.” We found metamorphosis in 2D animation can be interpreted "complete metamorphosis" and "incomplete metamorphosis" of transformation of insects. We can predict the effects by using the skill “in between”.