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篇名 華人企業透過體驗行銷與限量版行銷影響消費者認知:以智慧型手機為例
卷期 8:4
並列篇名 Exploratory Analysis of the Impact of Chinese Enterprises’ Experiential Marketing and Limited-Edition Product Marketing to Consumer’s Perception: A Case of Smartphone Industry
作者 陳澤義劉祥熹陳建榮楊甯伊
頁次 283-300
關鍵字 體驗行銷限量版行銷媒體豐富性科技接受模型智慧型手機Experiential MarketingLimited-edition Product MarketingUniquenessMedia RichnessConsumer's PerceptionSmartphone
出刊日期 201612

中文摘要

智慧型手機產業至今已經在全世界快速成長。為了成功吸引消費者,智慧型手機業者必需學習何種行銷 策略可以有效吸引到消費者的目光。因此本研究調查體驗行銷和限量版行銷是否可以藉由產品屬性(媒體豐 富度和獨特性)的中介效果影響消費者的認知(有用性、易用性和有趣性)。本研究採用LISREL技術分析變 數間的因果關係,並且採用配額抽樣在大台北地區收集樣本。研究結果顯示,體驗行銷相對於限量版行銷而 言更可以增加消費者的正面認知。手機業者可針對若干要素(如感官體驗、觸覺體驗、思維體驗、行動體驗 與相關體驗等),設計多樣化的行銷方案;此外,手機業者亦可設計更有用且具吸引力的功能内容(如強化溝 通品質、加添不同介面、更具吸引力的主題、互動性遊戲與傳遞多種格式的内容等),以更新媒體服務,提升 媒體豐富性,吸引潛在的消費者。本研究結果可以提供智慧型手機業者策略發展的實質建議。

英文摘要

To date, smartphone industry has experienced rapid growth over the world. To successfully attract consumers, smartphone vendors should learn about which marketing strategies can effectively attract the attention of consumers. Therefore, this study would like to examine whether experiential marketing and limited-edition product marketing can affect the consumers’ perception (usefulness, ease of use, and playfulness) through the mediating role of product attributes (media richness and uniqueness). LISREL technique was employed to analyze the relationship among these variables, and the sample was obtained by quota sampling from Great Taipei Area. The results showed that experiential marketing has a greater effect than limited-edition product marketing on consumer’s perception. The smartphone company could design their differential marketing strategies towards the factors (e.g. sense experience, feel experience, think experience, act experience and relate experience) that can contribute to the experiential value with targeting customers. Additionally, smartphone companies could design more useful and interesting functions/content (enhance the communication quality, add various interface and attracting theme, increase some interactive game and transmit multi-format of content) as well as frequently updated their media service for attracting more potential customers. The findings can provide useful suggestions for smartphone vendors in strategy development.

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