篇名 | 互動說書與抑話式線上角色扮演遊戲 故事情節、角色與互動行爲研究 |
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卷期 | 14 |
並列篇名 | Interactive Storytelling and Mythical MMORPGs: A Study of Story Plots, Characters, and Interaction Behaviors |
作者 | 周倩如 、 李峻德 |
頁次 | 169-230 |
關鍵字 | 互動説書 、 角色原型 、 英雄旅程 、 腺絡探索 、 溝通行動理論 、 interactive storytelling 、 character archetypes 、 hero's journey 、 contextual inquiry 、 communicative action theory 、 TSSCI |
出刊日期 | 200812 |
本研究以互動説書觀點探索神話式線上角色扮演遊戲《天堂》之故 事情節、角色與互動行為,以Campbell英雄旅程、Propp角色功能論與 Habermas溝通行動論之彙整架構,進行脈絡式探索。研究發現:(1)英 雄特質並不僅限於某類型化身角色;⑵幫助者為某項能力強大之角色; (3)並無傳統故事原型中的「拒絕」情節;(4)「啟蒙階段」情節與故事原 型差異大;(5)角色屬性與任務類型應高度相符以提昇互動經驗;(6)工 具性、策略性與溝通性行動是最常出現之互動行為。
Based on the observation of an online interactive storytelling environment (Lineage), this study mainly explored the design issues with regard to story plots, character types, and the interactions between them. A contextual inquiry was conducted to collect qualitative data drawing on theories related to Campbell's "Hero's Journey", Propp's "Character Types", and Habermas's "Communicative Action Theory". The study showed: (1) all types of game characters possessed the hero attribute; (2) helpers usually have certain type of high ability; (3) there is no "refusal" plot; (4) "initiation" stage differs significantly from the original story archetype; (5) the assigned tasks should highly match with the character's attributes to enhance the player's experience; (6) the actions that happened most frequently are: instrumental action, strategic action, and communicative action.