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資訊電子學刊

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篇名 3D虛擬商店建置研究-以銘傳大學禮品店為例
卷期 8:2
並列篇名 A Case Study of the Virtual Gift Shop of Ming Chuan University Based on the Virtual Reality Technology
作者 李遠坤謝育平林貴裕曾智生林俊豪李淳宇
頁次 029-038
關鍵字 虛擬商店電子商務虛擬實景3D建模Virtual StoreElectronic CommerceVirtual Reality3D Model
出刊日期 201911

中文摘要

現今的購物模式已經發生改變了,人們已經逐漸厭倦出門購物花時間耗體力的購物模式,轉而趨向電子商務。只需要在家裡吹著冷氣動一動手指,便能瀏覽成千上萬的商品,但也因為這樣,藉由2D 圖像來判斷商品的優缺,而衍生許多購物糾紛。若是能結合網路購物的便利性及實體購物的親臨感,創造出一種不同於過往的消費感受,是我們研究的構思。開發出一套結合VR 技術的虛擬商店系統,藉由商品3D 模型化、現場場景的全景圖建置、商品資訊資料庫建檔,再配合Unity 3D 開發整合,利用HTC VIVE 的硬體設備,戴上頭盔顯示器,利用VIVE 手把操控虛擬商店,瀏覽每項商品資訊和逼真的3D 商品模型,如同逛商店選購東西。選定商品會進入購物車,離開系統前會產生確認訂單,填寫送貨資訊就完成訂單採購。系統會結合mySQL資料庫,儲存客戶和訂單資料,並產出送貨單,為求3D 建模完整,不涉金流處理。系統研發著重於結合原有電子商務模式,商品的檢視立體逼真及如假包換的商店實景的製作,讓電子購物有親臨其境之感。實作結果透過學院資訊展覽時,收集訪視者使用系統的滿意度問卷,以探討本研究的創新性、穩定性、有效性和可用性,皆有不錯的表現。

英文摘要

Today's shopping model has changed. People have become tired of shopping and spending time and energy-consuming shopping patterns. Instead, they tend to browse thousands of goods by blowing cold and pneumatic fingers at home. In this way, only 2D images can be used to judge the advantages and disadvantages of the products, and many disputes occur. If combined with the convenience of online shopping and the advantages of physical shopping, a different consumption pattern can be created. The system is to use this concept to develop a Virtual Store system that combines VR technology. By modeling the 3D of the product, creating a panoramic view of the scene, documenting the product information database, and integrating with Unity 3D development environment is proposed. Using the HTC VIVE hardware device, put on the headband display, use the VIVE handle to control the Virtual Store system, browse the product information and product 3D model of each item in the store. According shopping items in shopping cart, fill in the individual information for shipping then the purchase order is given. This system is completely different from the previous shopping model. It is a novel technology combined with the electric commerce innovation.

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