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篇名 新媒體藝術互動裝置之結構分析
卷期 42
並列篇名 Structural Analysis of Interactive Installation in New Media Art
作者 陳韻如
頁次 001-039
關鍵字 互動裝置科技現象學動態結構新媒體藝術Interactive installationPhenomenology of TechnologyDdynamic StructureNew Media Art
出刊日期 202201
DOI 10.53106/101562402022010042001

中文摘要

本文以唐.伊德(Don Ihde)科技現象學(phenomenology of technics)的「人—科技」關係理論作為方法論,並擴及相關現象學和詮釋學理論觀點來形成研究脈絡,以「知覺」與「身體活動」的觀點,探析「人—科技」關係現象學的四種關係,發現參與者(人)與互動裝置作品(科技)之間的各種感官體驗結構,是從知覺身體活動的意向性(intentionality)、經驗性與動態情境空間(世界)位置中不同知覺經驗的四種動態關係而來。在此脈絡下,進一步分析歸納出新媒體互動裝置的四種人機動態結構:「動態被動結構」、「動態互動結構」、「動態交互結構」與「動態智能結構」,論述此四種人機動態結構的必要性,並以國內外新媒體藝術互動裝置作品為例,分析作品中所具有的新媒體互動裝置的人機動態結構,結果可供新媒體藝術創作者以科技現象學觀點,構思互動裝置中的互動程序和動態系統創作架構的可能性。

英文摘要

This study uses the Human - Technology Relations Theory of Don Ihde’s Phenomenology of Technology for its methodology, and borrows from the related concepts of Phenomenology and Hermeneutics Theory to formulate its research context. Moreover, four types of phenomenology of human - technology relations are explored, based on the idea of perception and bodily activity. The study found that the sensory experience structures of the interactions between participants (human) with various interactive installation works (technology) came from four dynamic relationships of different awareness experience in the intentional, empirical, and dynamic context space (or world) of bodily activity awareness. Within this context, further analysis summarizes the four human - computer dynamic structures of new media interactive installations, including: Dynamic Passive Structure, Dynamic Interactive Structure, Dynamic Interactive Crossing Structure and Dynamic Intelligence Structure. By analyzing the creativity and discourse of new media art, this thesis proposes the necessity of these four types of human - computer dynamic structures. In addition, based on the examples of domestic and international interactive installations, this study analyses the human - computer dynamic structures of new media interactive installations. The purpose, and one of the main contributions of this paper, is to provide new media artists with new possibilities when envisioning an interactive installation, including its interactive procedures and dynamic system creative structures.

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