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藝術學報

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篇名 整合評價維度在大逃殺遊戲類應用之研究
卷期 110=18:1
並列篇名 A Research on The Application of Integrated Evaluation Dimensions in Battle Royale Games
作者 林大維
頁次 095-138
關鍵字 整合評價維度大逃殺遊戲遊戲體驗遊戲設計玩家涉入integrated evaluation dimensionsbattle royale gamesgame experiencegame designplayer involvementTHCI
出刊日期 202206

中文摘要

如何開發熱賣的遊戲一直都是遊戲產業的關鍵議題,因此建構具有可信的評價方法亟為重要,本研究透過歸納多種遊戲評價方法建構「整合評價維度」,並以大逃殺遊戲類為例進行問卷設計,透過信效度分析、因素分析、單因子變異數分析與複迴歸分析等統計方法,驗證「整合評價維度」之可靠性。研究發現:1.所獲「整合評價維度」涵蓋「遊戲體驗」面向,包含:社會互動、挑戰與技能、控制與回饋、專注與融入等四構面,在「遊戲設計」面向,包含:遊戲故事、遊戲機制、關卡設計與整體的遊戲設計等四構面共49項評價維度。2.應用「整合評價維度」於大逃殺遊戲類,經問卷設計與統計分析發現,在「遊戲體驗」與「遊戲設計」二個面向的八個構面皆具有高度的信度與效度。3.在男女性別與不同「玩家涉入」在「遊戲體驗」與「遊戲設計」二個面向的認知上具有顯著差異。4.「玩家涉入」與「遊戲設計」二個面向共同解釋81.2%的「遊戲體驗」變異量。5.在大逃殺遊戲類中「可以與朋友組隊」為最具吸引力的原因。

英文摘要

How to develop popular games has always been a key issue in the game industry. Therefore, it is extremely important to construct credible evaluation methods. This research constructs an "integrated evaluation dimensions" by summarizing a variety of game evaluation methods, and take the Battle Royale game as an example to design a questionnaire. The questionnaire uses statistical methods such as reliability and validity analysis, factor analysis, analysis of variance, and multiple regression analysis to verify the reliability of the "integrated evaluation dimensions". The study founding: 1. The obtained integrated evaluation dimensions covers the "game experience" aspect, including social interaction, challenges and skills, control and feedback, concentration and immersion, in the "game design" aspect, including game stories, game mechanics, level design and overall game design. A total of 49 evaluation dimensions are proposed. 2. Applying integrated evaluation dimensions to battle royale games through questionnaire design and statistical analysis, it is found that it possesses a high degree of reliability and validity in eight dimensions of two game design and game experience aspects. 3. There are significant differences in the cognition of the two aspects of "game experience" and "game design" in terms of male and female gender and different player involvement. Two aspects of "player involvement" and "game design" jointly explained 81.2% of the variance in the "game experience". In the battle royale game genre, "can team up with friends to play games" is the most attractive factors for the players.

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