篇名 | Implementing Gamified Pedagogy in MAYA 3D Courses |
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卷期 | 20:2 |
作者 | Hsiao Cheng Han 、 Jennifer Zhao 、 Cheng Peng 、 Gang Lee |
頁次 | 046-067 |
關鍵字 | Gamified pedagogy 、 Gamification 、 3D Design 、 MAYA 、 Assessment 、 THCI |
出刊日期 | 202212 |
Gamification is an umbrella term to stand for a use of video game elements in nongaming environments to improve user engagement. Gamified pedagogy has been adopted in education, as educators hope to use the technique to increase students’ motivation and engagement. This article reviews a redesigned MAYA curriculum that is based on gamified pedagogy. The researchers interviewed the course instructors and made surveys of the participating students. The main research question is this: What are the Positives and negatives of using gamified pedagogy in the Introduction to MAYA curriculum design? The research revealed that gamified pedagogical curriculum should include four main features: (a) freedom of creation, (b) showcase of student work, (c) importance of group work, and (d) assessment by unconventional means. Additionally, a well-designed and thoughtfully implemented gamified pedagogical curriculum supports students’ learning and increases their learning outcomes.