篇名 | 以Unity3D建立離岸風場及船舶視覺虛擬實境模擬 |
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卷期 | 41:2 |
並列篇名 | USE UNITY3D TO BUILD VISUALIZATION VIRTUAL REALITY OF OFFSHORE WIND ENERGY FARM AND VESSEL |
作者 | 李家丞 、 沈彥竹 、 李子宜 |
頁次 | 091-098 |
關鍵字 | Unity3D 、 海洋環境模擬 、 離岸風電 、 船舶動態 、 離岸風電工作人員訓練 、 Unity3D 、 Visual Simulation of Marine Environment 、 Offshore Wind Power 、 Ship ynnamic 、 Offshore Training 、 EI 、 Scopus |
出刊日期 | 202205 |
本文主旨為利用虛擬實境以達成離岸風場之人員訓練,研究以Unity3D軟體建立海洋及船舶航行環境之視覺模擬,構成工作船舶於離岸風場中執行任務之虛擬實境,達到利用虛擬實境訓練之效果。本研究在Unity3D中建立海洋之材質、貼圖及構建著色器,並置入由3D圖形軟體Blender完成材質編輯之船體模型,在Visual Studio中以C#語法編輯船舶操縱、船舶運動、模擬波浪的動態水面、人員第一人稱與船舶視角切換之腳本,並於Unity3D中進行參數設定。最後透過Unity3D中之場景模式與船舶攝影機組件進行觀測,並且輸出於顯示螢幕作為虛擬實境操縱介面,由此研究建造風機運維船(service operation vessel, SOV)在離岸風場環境,進行海事工程之船舶擬真視覺動態模擬,以增進海上工作人員之對船舶操縱過程及離岸風場環境的知識,降低海上作業人員之工作風險。
The purpose of this study is to use virtual reality to train the staff of offshore wind energy farm. The research use Unity3D software to build a visualization virtual reality of offshore wind energy farm and vessel, which have wind farm service vessel works in the virtual reality of offshore energy also use the virtual reality to achieve the effect of the training. The shader graph and material of the ocean were edited by unity3D, and the materials of Wind Farm Service vessel and wind turbine were edited by Blender 3D creation. Use Visual Studio and C# to coding scripts of vessel movement, wave simulation, vessel floating, and switch the viewpoint between first person and third person. The offshore training was simulated by the Trigger event. All of the results will be observed with Unity3D scenes mode and vessel camera’s components, and finally, output on the screen. From this research, to simulate the wind farm vessel works in the offshore wind energy farm and ship dynamic for visualization.