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Architecture Science

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篇名 循環經濟單元再利用的教育遊戲
卷期 27
並列篇名 An Educational Game for Circular Economy Unit Reuse
作者 莊貴鈴施宣光
頁次 033-044
關鍵字 教育遊戲再利用模塊化單元循環經濟可持續發展Educational GameReuseModular UnitCircular EconomySustainable Development
出刊日期 202306
DOI 10.3966/221915772023060027003

中文摘要

建築產業當中要實踐循環經濟原則是一個複雜的過程,由於建築物的生產到拆除過程相當冗長,不同階段參與的專業領域各異且流程複雜,等關鍵驅動因素的多重不確定性。然而,近幾年模擬策略遊戲作為一種讓研究人員與參與者思考各種社會和環境問題的新方法,近年來越來越受歡迎。在研究複雜情況時模擬是一種有效率的方法,在模擬中建立現實的簡化模型,並從簡化模型中學習最後將發現轉化回現實的過程。因此,本文介紹了一種模擬遊戲設計框架,建立在簡化產業體系和循環流程的概念之上。我們描述和討論了框架的概念基礎,通過積木單元為例詳細說明了遊戲框架的應用。我們通過初始範圍界定、原型設計和設計決策來說明虛擬遊戲所涉及的過程,進而引導玩家了解循環再利用潛在的利益以及相關者之間的合作。

英文摘要

The practice of implementing circular economy principles in the construction industry is a complex process, due to the lengthy production-to-demolition timeline, the involvement of multiple professional fields, and a variety of uncertainties surrounding key driving factors. In recent years, educational games have gained popularity as a novel approach to engage researchers and participants in contemplating diverse social and environmental issues. The game process is an efficient method for studying complex situations, as it allows for the creation of a simplified model of reality that can be used to learn about the process of transforming discoveries into reality. Therefore, this paper presents an educational game design framework based on the concepts of simplified industrial systems and circular processes. We describe and discuss the conceptual basis of the framework and illustrate its application in detail using the example of building blocks. The paper outlines the processes involved in a virtual game, including initial scoping and design decisions, which lead players through the potential benefits of recycling and collaboration among stakeholders.

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