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篇名 從教育美學觀點探究整合STEAM學科的數學教育實踐
卷期 148
並列篇名 An Exploration for Practice of Mathematics Education Based on STEAM from Perspective of Educational Aesthetics
作者 林孟安
頁次 136-161
關鍵字 行動研究教育美學數學教育STEAM教育Action ResearchEducational AestheticsMathematics EducationSTEAM Education
出刊日期 202311
DOI 10.6423/HHHC.202311_(148).0006

中文摘要

有鑑於整合科學、科技、工程、藝術與數學的STEAM教育研究對數學學習關注較為不足,數學教育的美感與價值亦具其深入研究的需要,本研究即統整STEAM教育與教育美學文獻,結合專業繪圖軟體「Adobe Illustrator」作教學設計之規劃,為一所國民中學27位九年級學生實施行動研究,以探索整合STEAM學科的數學教育之可能性與教學效果。研究發現美學導向的STEAM教育數學教學,其可能性反映在科技軟體、生活實例與藝術設計的有效整合,帶來增進學生數學觀念分析、應用、溝通,及提升學習興趣之效果;學生學習數學之詮釋的轉變反映在提升其對數學價值的態度,依據研究發現提出STEAM教育實踐的具體建議。

英文摘要

Since mathematics learning effectiveness has been less concerned from researches of STEAM (Science, Technology, Engineering, Art, Mathematics) education, and there exist more requirements for investigation of aesthetics and values in mathematics education, an action research was implemented with “Adobe Illustrator” the drawing software for 27 9-grade students based on literature review for STEAM education and Educational Aesthetics to explore potential and effectiveness of mathematics education integrated with STEAM disciplines. Findings indicated that Aesthetics-oriented mathematics education based on STEAM has potential for integration of software, living examples and art-design; abilities for mathematics conception analysis, application, communication, and learning interests is enhanced; students’ interpretation for mathematics learning reflect a change in sense of mathematics values. Recommendations based on research findings for STEAM education were proposed.

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